Creating your own Roblox custom proning system script

Finding a solid roblox custom proning system script is honestly one of the best ways to make your tactical shooter or survival game feel way more immersive. Most developers start out just letting players walk and jump, but the moment you add the ability to drop to the deck, the gameplay transforms. It's not just a visual thing either; it completely changes how players interact with cover, how they sneak around, and how they engage in long-range combat.

If you've spent any time on the platform lately, you've probably noticed that the standard "crouch" scripts are everywhere, but a truly polished proning system is a bit rarer. It requires a mix of animation handling, hitbox manipulation, and camera adjustments to feel "right." If it's clunky, players will hate it. If it's smooth, they won't even think about it—they'll just enjoy the tactical depth it adds.

Why a custom system beats the basic stuff

You might be wondering why you'd bother writing your own script instead of just grabbing a free model. The truth is, most free models for this specific mechanic are either outdated or built for R6 avatars only. If your game uses R15, a generic script usually results in the player's legs clipping through the floor or the camera getting stuck inside their own torso.

When you build a roblox custom proning system script, you get total control over the variables. You can decide exactly how much the player's speed should drop, whether they can still fire their weapon while prone, and how the camera transitions from eye-level down to the dirt. Plus, custom systems allow you to fix the "head-glitching" issues that plague so many shooters on the platform.

Setting up the animations first

Before you even touch a line of code, you need animations. You can't really have a proning system without a "prone idle" and a "prone crawl." If you're using R15, this is actually pretty fun because you can make the movement look really lifelike.

I always suggest making at least three distinct animations: the transition from standing to prone, the loop for staying still, and the loop for crawling. Without that transition animation, the player will just "snap" to the ground, which looks cheap. You want that weight. You want it to feel like the character is actually putting effort into hitting the deck. Once you have your animation IDs saved, you're ready to start the actual scripting.

The core logic of a roblox custom proning system script

At its heart, the script needs to listen for a keybind—usually 'Z' or holding down 'C'. But it's not just a toggle. You have to check the environment. For instance, can the player even prone here? If they're standing in a foot of water or jumping mid-air, you probably want to disable the ability.

The most important part of the roblox custom proning system script logic is managing the Humanoid properties. You'll definitely be messing with WalkSpeed. Most games drop the speed to about 4 or 6 studs per second while crawling. But the real "secret sauce" is the HipHeight. When a player goes prone, their physical body gets lower, but the Humanoid object still thinks it's standing unless you adjust that height. If you don't lower the HipHeight, the character will just hover awkwardly above the ground while playing the animation.

Dealing with hitboxes and raycasting

This is where things get a bit technical, but it's the difference between a amateur script and a pro one. When a player is prone, their hitbox needs to change. In Roblox, the HumanoidRootPart is usually what determines if a bullet hits or if a player can fit through a gap.

If your character is laying flat, they should be able to crawl under obstacles like pipes or low walls. A good script uses raycasting to check if there's enough space above the player to stand back up. Imagine a player crawls under a truck and tries to stand up—if you don't check for overhead clearance, they'll either glitch through the truck or get stuck in a physics loop. Your script should basically say: "Hey, is there a roof right above me? Yes? Okay, don't let the player stand up yet."

Making the camera feel smooth

If there's one thing that ruins the "feel" of a game, it's a jerky camera. When you trigger your roblox custom proning system script, you don't want the camera to instantly teleport two feet lower. It's jarring and can actually give players a bit of a headache.

Instead, you should use TweenService to move the camera's offset. As the animation plays and the character drops to the ground, the camera should smoothly glide down with them. It makes the movement feel heavy and intentional. You can also add a little bit of "camera shake" or "sway" while crawling to simulate the effort of dragging yourself across the ground. It's a small detail, but it's what makes players say "wow, this game feels high-quality."

Optimization and server-client balance

One mistake I see a lot of newer scripters make is running the entire proning system on the server. Don't do that. It'll feel laggy for the player because they have to wait for the server to acknowledge the keypress before they actually see their character move.

The best way to handle a roblox custom proning system script is to do the heavy lifting (like animations and camera movement) on the LocalScript (the client). Then, you use RemoteEvents to tell the server: "Hey, this player is now prone." The server then updates the player's speed and hitbox so other players see them correctly. This keeps the game feeling snappy for the user while ensuring the physics stay synchronized for everyone else in the server.

Common bugs and how to avoid them

You're going to run into bugs; it's just part of the process. One of the most common ones is the "sliding" glitch, where a player goes prone on a slope and just starts drifting away. This happens because the physics engine isn't quite sure how to handle the friction of a prone body. You can usually fix this by slightly increasing the friction of the character's parts or by applying a small BodyVelocity to keep them planted when they aren't moving.

Another classic is the animation priority. If your prone animation is set to "Core" priority, the default walking animation might try to play over it. Always set your custom movement animations to "Action" or "Movement" priority to make sure they override the basics.

Final thoughts on implementation

Building a roblox custom proning system script isn't just about the code; it's about the "game feel." It's about how the character reacts to the world around them. Once you get the basics down—the keybinds, the HipHeight adjustment, and the animations—start thinking about the little extras. Maybe the player's stamina drains faster while crawling? Maybe they get a recoil reduction bonus while laying down?

The cool thing about Roblox is that once you have this system working, you can port it to almost any project. Whether you're making a hardcore military sim or a silly hide-and-seek game, having a robust way for players to get low to the ground adds a layer of strategy that jump-heavy games just don't have. It takes some trial and error, especially with the raycasting for overhead checks, but it's totally worth the effort when you see it all come together in a smooth, bug-free experience.